Sovoladro: The Game
Sovoladro: The Game is a compilation of three unfinished retro-like games, where you'll have to exit the game and explore the real world in order to find what you need to win.
This game was made for the LUDUS Academie Houses Jam of April 2021. We had a full month to create a game with the theme "Sortir du Cadre" which can be translated to "Think outside the box" or "Get out of the frame"
We also had many challenges we could pick to make the creation of the game more fun. We chose these :
- "Peluche" ("Plushie") : We included the mascot of our house (the fox)
- "Vous avez dit cadre ?" ("Did you say frame ?") : We included at least five (we included eight) famous paints (will you be able to find them all ?)
- "Mélomane" ("Music lover") : We created an original music for our game
- "Casseur de règles" ("Rule Breaker") : The 3Cs drastically change in our game
- "ALEATOIRE" ("RANDOM") : The victory condition changes each game (reload the game in order to see this)
CREDITS
Programming : Gaetan PIOU, Oriane VICECONTE, Quentin KUNZ
Game Design : Quentin KUNZ, Gaetan PIOU, Elias ECKLE, Oriane VICECONTE
Game Art : Quentin KUNZ, Elias ECKLE
Sound Design and Music : Quentin KUNZ, Gaetan PIOU
Big thanks to Philippe-Albert Leblanc and IronCat !
Status | On hold |
Platforms | HTML5 |
Release date | Apr 30, 2021 |
Authors | Gaëtan Piou, ERROR PROJECT, Elias-ECKLE, O'Vide |
Genre | Racing, Role Playing, Shooter |
Made with | Adobe Photoshop, Construct, FL Studio, Audacity, Logic Pro |
Tags | Action RPG, Exploration, Game Jam, ludus-academie, Multiple Endings, Shoot 'Em Up |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Xbox controller, Playstation controller |
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